![]() ![]() There’s even an included DLC, a selection of collectible hats, and a god mode toggle if things get too rough. The jokes will come across better if you’re Extremely Online, but it’s all good-natured stuff. The best feature is the humour, with the various talking perishables delivering a lot of genuinely funny dialogue. The mix of combat and puzzles is broadly very easy, but it changes up enough over the short play time to keep things interesting. #Turnip boy commits tax evasion avocado series#This simple but colourful game is structured around a series of tasks which the Mayor sets for Turnip Boy, ostensibly to pay off his tax debt. There are also cherries, oranges, carrots, a grave-robbing potato, an avocado explorer, and more besides. It’s set in a world populated by anthropomorphic fruit and veg, fronted by our turnip hero and his many-layered nemesis Mayor Onion. However, this brief but charming vegetarian excursion was just what I needed to offset some of the meatier games I played in March. It’s fair to say that Turnip Boy Commits Tax Evasion is some way outside of my usual wheelhouse. It takes just two hours to play, it’s a riff on early Zelda games and it has a live, albeit mute, brassica for a hero. I’m still hopeful that the team, which recently merged into publisher Thunderful, can get back on track with their next game, SteamWorld Headhunter. This is a game I both wanted and expected to like, and yet I haven’t been able to and I’m surprised its flaws were so easily overlooked by most reviewers in 2019. The battles themselves are often frustratingly grindy, with enemy health which inflates at an even higher rate than my gas bills. ![]() What passes for gameplay between the battles is plodding around some maze-like, static backdrops which lack any kind of atmosphere. ![]() The trouble is that a lot of the rest of the game feels flat, lifeless, and honestly a bit of a waste of time. The deck building system is also generally solid. A lot of the familiar strengths are here, like colourful visuals, likeable characters, and amusing dialogue. As the title implies, Quest is set in a distant fantasy past as opposed to the distant sci-fi future of the other games in the series. Image & Form switched up the genre again for this game, choosing to try a deck-building card battler in the vein of, say, Slay the Spire. Unfortunately, Quest really did not land fo r me and I found it to be a real disappointment - albeit one which I may attempt again at some point. I’ve praised the SteamWorld series more than once, particularly the excellent SteamWorld Heist (2015). While it’s a harsh and demanding experience, I’d recommend that any fan of tactics games give this one a go. The loveable mutant rogues that serve as protagonists know hardly anything about the world of the “before times”, and so they come up with amusing explanations for commonplace items like a telescope or a boombox. On the other hand, Mutant gets a lot of clever humour out of its premise. On the one hand, it is bleak and tragic to see the ruins of a world devastated by war decades ago. I really appreciate the mix of tones in the game. The post-apocalyptic setting is of the leafy, overgrown type as opposed to the desolate, desert Mad Max type. Mutant Year Zero is based on a Swedish tabletop RPG, although you could easily play it without knowing this - and most people have, honestly. In fact, no game has made me feel so completely like a plucky underdog, pulling out victory against the odds. It’s essential to do this, as combat is very challenging. ![]() Instead, the player explores the area with a small squad in real-time, sneaking around and trying to find the optimum position from which to strike. Crucially, the game isn’t fully turn-based. Over time, though, the game gradually proves itself to be something quite different. When playing Mutant Year Zero, the familiar XCOM formula initially seems to be in place. Obviously, I’ve failed in that respect once again. The XCOM games have become the go-to reference when talking about turn-based tactics, to the extent that it’s actually quite difficult not to mention them. ![]()
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